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Blog 1 (September 27, 2006)
September 27, 2006 - the site's official launch!
This is a very exciting time for me. I'm glad to have my site up. I
plan to start spreading the word on forums and stuff soon, just as soon
as I get the PayPal set up and donations ready to run.
Work on the site has NOT been easy - every time I took it for granted
that a technical thing would work, it backfired. Images weren't
loading, music wasn't loading - stuff was messy. I've sort of viewed it
as digitally moving into a new house, and getting everything packed
wasn't easy.
So September will officially be the month during which I got things
working. Getting links working, getting content up, solving a few site
crises. Now all that's left on my technical laundary-list is to get the
donation links running.
With any luck, October will be the month where I become a famous
virtuoso of the game design world and get showered in praise, food, and
video games.
After that, November's just going to be kinda meh, I guess.
On that note, I cut nonexistant red tape with big nonexistant scissors
and government officials begin a slow-clap, because the Street Corner
Arcade has just launched.
Regards,
Edward L. Wittlif
Pre-Blog
Blog 2 (August 30th, 2006)
Everything is about to start. My games just need tightening, music will
be done soon, and I'm about to start getting feedback. Exciting!
Pre-Blog
Blog (August 9th, 2006)
I've been considering the idea behind this site for a while. I have a
lot of lofty ideas, but this one stuck. And as I research, it seems
like this one can come to fruition.
We live in an entertainment-friendly society. But not really an
art-friendly one. We see art as what is pretty, or what is happy - what
entertains.
I don't know what the line between art and entertainment is. But I do
know that it's certainly possible to entertain without being art.
Our society runs on advertising, sadly. That breeds insincerity, and I think insincerity ruins art.
It's up to digital-age artists to confront that. Advertise, create art,
but don't fuse the two. We have new options - new models - to invent.
Or old ones to reimagine. That's what I hope this site can do.
Regards,
Edward L. Wittlif